

We didn’t make them, but there are still a lot of good things in those games, and we wanted to embrace those, not whisk them away.ĭave: We talked all about canon and these other games, and the fact that we liked them, and the audience liked them, and so we made it our point of philosophy to adhere to canon wherever possible, but with two caveats. But the thing we finally came around to is, these are very beloved games. I remember some of those conversations Dave and I had, there was this kind of tendency to just throw everything out, let’s just start over. So we were very, very careful about that. We embrace a lot of the things we liked in those games.

We’re not saying any of those things didn’t happen, we don’t talk down to them at all. Ron: We very purposefully don’t do anything to invalidate any of the canon that’s happened in those games. Like Murray, can we expect to see nods to Escape from Monkey Island and Tales of Monkey Island in this game? Trying to assign specific numbers to the stories will become hard at some point. It’s undefinable in a lot of ways.ĭave: And possibly not important, ultimately. Ron: How would you describe it, Dave? It’s kind of amorphous. So how does the chronology work? When is it set? I’ve seen speculation online where people think this will slot in between Monkey Island 2 and Monkey Island 3, but then Murray, a character from the third game, is in the teaser. One of the things that was very important to me about this was that I did want the game to start right at the end of Monkey Island 2, when you walk into that amusement park. And Dave and I aren’t the same people either we’re different people now than we were back then. If I made the actual Monkey Island 3a, people would say, “Oh, you’re just ripping off, you’re just ripping off.

So I really couldn’t make the actual game. Monkey Island 3 and 4 and 5 picked a lot of those ideas, not because they stole them from me, but they did them because they were just ideas, and they were natural ideas. The ideas I had floating around in my head for what my Monkey Island 3 would have been, a lot of those ideas have already been done. The honest truth is that neither of us would be able to make the game we would have made back then.

That’s definitely one of the things that Dave and I talked a lot about when he came up and we hashed through all of this. Ron, you also said in that 2013 blog post that if you made another Monkey Island game, it would be Monkey Island 3a, and it would be your vision for how the series would have continued if you had stayed at Lucasfilm after LeChuck’s Revenge. You really should read the interview on adventures gamer.
